Research Catalog

Break out : how the Apple II launched the PC gaming revolution

Title
Break out : how the Apple II launched the PC gaming revolution / David L. Craddock.
Author
Craddock, David L.
Publication
  • Atglen, PA : Schiffer Publishing Ltd, [2017]
  • ©2017

Items in the Library & Off-site

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1 Item

StatusFormatAccessCall NumberItem Location
Book/textUse in library GV1469.15 .C73 2017Off-site

Details

Subject
  • Apple II (Computer)
  • Video games > History
  • Video games > History
Bibliography (note)
  • Includes bibliographical references and index.
Contents
Revolution: Woz, jobs, and the holy trinity of personal computing -- Dying of dysentery: traveling The Oregon Trail -- The world's most powerful graphics technology: writing Zork -- Trebor and Werdna: the wizards of Wizardry -- Playing with blocks: building with Raster Blaster and Pinball Construction Set -- Tricks and trigonometry: getting perspective in Akalabeth -- Virtuous quest: moral dilemmas in Ultima -- Man versus market: the cautionary tale of The Bilestoad -- Band of brothers: the early years of Brøderbund --Think tank: Carmen Sandiego and the ACME agents at Brøderbund -- True dawn: the open world of Sundog: Frozen Legacy -- Lights, camera, action: cinematic storytelling in Karateka -- New tunes: making music in The Bard's Tale -- Guns and dynamite: opening locked doors in Wasteland -- Combat! Combat! Combat! Tension and release in Prince of Persia -- Appendices: Bonus interviews -- Foreshock: John Romero's path from mainframes and Apples IIs to Nazis and hell spawn -- Real Al Gore: How Troy Miles and Neuromancer created the World Wide Web -- Blast off: Solving for X in Math Blaster! -- Page turners: David Ahl, 101 BASIC games, and the dawn of the PC magazines -- Bits and Half Bytes: Mike Harvey talks Nibble.
ISBN
  • 0764353225
  • 9780764353222
LCCN
2017940889
OCLC
  • ocn962436445
  • SCSB-9043614
Owning Institutions
Princeton University Library