Research Catalog
Break out : how the Apple II launched the PC gaming revolution
- Title
- Break out : how the Apple II launched the PC gaming revolution / David L. Craddock.
- Author
- Craddock, David L.
- Publication
- Atglen, PA : Schiffer Publishing Ltd, [2017]
- ©2017
Items in the Library & Off-site
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1 Item
| Status | Format | Access | Call Number | Item Location |
|---|---|---|---|---|
| Book/text | Use in library | GV1469.15 .C73 2017 | Off-site |
Details
- Subject
- Bibliography (note)
- Includes bibliographical references and index.
- Contents
- Revolution: Woz, jobs, and the holy trinity of personal computing -- Dying of dysentery: traveling The Oregon Trail -- The world's most powerful graphics technology: writing Zork -- Trebor and Werdna: the wizards of Wizardry -- Playing with blocks: building with Raster Blaster and Pinball Construction Set -- Tricks and trigonometry: getting perspective in Akalabeth -- Virtuous quest: moral dilemmas in Ultima -- Man versus market: the cautionary tale of The Bilestoad -- Band of brothers: the early years of Brøderbund --Think tank: Carmen Sandiego and the ACME agents at Brøderbund -- True dawn: the open world of Sundog: Frozen Legacy -- Lights, camera, action: cinematic storytelling in Karateka -- New tunes: making music in The Bard's Tale -- Guns and dynamite: opening locked doors in Wasteland -- Combat! Combat! Combat! Tension and release in Prince of Persia -- Appendices: Bonus interviews -- Foreshock: John Romero's path from mainframes and Apples IIs to Nazis and hell spawn -- Real Al Gore: How Troy Miles and Neuromancer created the World Wide Web -- Blast off: Solving for X in Math Blaster! -- Page turners: David Ahl, 101 BASIC games, and the dawn of the PC magazines -- Bits and Half Bytes: Mike Harvey talks Nibble.
- ISBN
- 0764353225
- 9780764353222
- LCCN
- 2017940889
- OCLC
- ocn962436445
- SCSB-9043614
- Owning Institutions
- Princeton University Library