Research Catalog

The Apple II age how the computer became personal

Title
The Apple II age [electronic resource] : how the computer became personal / Laine Nooney.
Author
Nooney, Laine
Publication
Chicago : The University of Chicago Press, 2023.

Available Online

  • Available from home with a valid library card
  • Available onsite at NYPL

Details

Description
1 online resource (356 pages, 16 unnumbered pages of plates) : illustrations.
Uniform Title
Apple II age (Online)
Alternative Title
Apple II age (Online)
Subject
  • Apple II (Computer)
  • Microcomputers
Bibliography (note)
  • Includes bibliographical references (pages 321-343) and index.
Access (note)
  • Access restricted to authorized users.
Contents
Prehistories of the Personal -- Cultivating the Apple II -- Business: VisiCalc -- Games: Mystery House -- Utilities: Locksmith -- Home: The Print Shop -- Education: Snooper Troops
LCCN
2022045947
OCLC
ssj0002814750
Author
Nooney, Laine.
Title
The Apple II age [electronic resource] : how the computer became personal / Laine Nooney.
Imprint
Chicago : The University of Chicago Press, 2023.
Bibliography
Includes bibliographical references (pages 321-343) and index.
Access
Access restricted to authorized users.
Summary
"Skip the iPhone, iPod, and the Macintosh. If we want to understand how Apple Computer became an industry behemoth, we have to look elsewhere: at the 1977 Apple II. Designed by the prodigious engineer Steve Wozniak, and hustled into the marketplace by his Apple cofounder Steve Jobs, the Apple II would become one of the most prominent personal computers of this dawning American industry. The Apple II was a versatile piece of hardware, but its most compelling story isn't found in the feat of its engineering, the personalities of Apple's founders, or the way it set a stage for the company's multi-billion-dollar future. Instead, computer and video game historian Laine Nooney suggests that what made the Apple II iconic was its software. In software, we discover the material reasons people bought computers. Not to hack, but to play. Not to code, but to calculate. Not to program, but to print. The story of personal computing in the United States is not the story of the rise of the hacker. It is the story of the rise of the user. Offering a constellation of software creation stories, Nooney puts forth a new understanding of how the hobbyists' microcomputers of the 1970s became the personal computer we know today. From iconic software products like VisiCalc and The Print Shop to historic games like Mystery House and Snooper Troops, to long forgotten disk-cracking utilities, The Apple II Age offers an unprecedented look at the people, the industry, and the money that built the microcomputing milieu-and why so much of it converged around the unbeatable Apple II"-- Provided by publisher.
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Available onsite at NYPL
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