Research Catalog

Games and game playing in European art and literature, 16th-17th centuries

Title
Games and game playing in European art and literature, 16th-17th centuries / edited by Robin O'Bryan.
Publication
Amsterdam : Amsterdam University Press, [2019]

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StatusFormatAccessCall NumberItem Location
Book/TextUse in library JFE 20-6171Schwarzman Building - Main Reading Room 315

Details

Additional Authors
O'Bryan, Robin Leigh
Series Statement
Cultures of play, 1300-1700
Uniform Title
Cultures of play, 1300-1700.
Subject
  • Games in literature
  • Literature, Modern > 15th and 16th centuries > History and criticism
  • Literature, Modern > 17th century > History and criticism
  • Games in art
  • Art, Modern > 17th century > History
Genre/Form
  • Criticism, interpretation, etc.
  • History.
Bibliography (note)
  • Includes bibliographical references and index.
Call Number
JFE 20-6171
ISBN
  • 9789463728119
  • 9463728112
LCCN
2019404678
OCLC
1080943082
Title
Games and game playing in European art and literature, 16th-17th centuries / edited by Robin O'Bryan.
Publisher
Amsterdam : Amsterdam University Press, [2019]
Description
284 pages : illustrations (some color) ; 24 cm.
Type of Content
text
Type of Medium
unmediated
Type of Carrier
volume
Series
Cultures of play, 1300-1700
Cultures of play, 1300-1700.
Bibliography
Includes bibliographical references and index.
Summary
This collection of essays examines the vogue for games and game playing as expressed in art, architecture, and literature in sixteenth- and seventeenth-century Europe. Moving beyond previous scholarship on game theory, game monographs, and period and regional studies on games, this volume analyzes a range of artistic and literary works produced in England, Scotland, Italy, France, and Germany, which used the game topos to illuminate special themes. In essays dealing with chess, playing cards, dice, gambling, and board and children's games, scholars show how games not only functioned as recreational pastimes, but were also used for demonstrations of wit and skill, courtship rituals, didactic and moralistic instruction, commercial enterprises, and displays of status. Offering new iconographical and literary interpretations, these studies reveal how game play became a metaphor for broader cultural issues related to gender, age, and class differences, social order, politics and religion, and ethical and sexual behavior.
Chronological Term
1400-1699
Added Author
O'Bryan, Robin Leigh, editor.
Research Call Number
JFE 20-6171
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