Research Catalog
Games and game playing in European art and literature, 16th-17th centuries
- Title
- Games and game playing in European art and literature, 16th-17th centuries / edited by Robin O'Bryan.
- Publication
- Amsterdam : Amsterdam University Press, [2019]
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| Status | Format | Access | Call Number | Item Location |
|---|---|---|---|---|
Not available - Please for assistance. | Book/Text | Use in library | JFE 20-6171 | Schwarzman Building - Main Reading Room 315 |
Details
- Additional Authors
- O'Bryan, Robin Leigh
- Series Statement
- Cultures of play, 1300-1700
- Uniform Title
- Cultures of play, 1300-1700.
- Subject
- Genre/Form
- Criticism, interpretation, etc.
- History.
- Bibliography (note)
- Includes bibliographical references and index.
- Call Number
- JFE 20-6171
- ISBN
- 9789463728119
- 9463728112
- LCCN
- 2019404678
- OCLC
- 1080943082
- Title
- Games and game playing in European art and literature, 16th-17th centuries / edited by Robin O'Bryan.
- Publisher
- Amsterdam : Amsterdam University Press, [2019]
- Description
- 284 pages : illustrations (some color) ; 24 cm.
- Type of Content
- text
- Type of Medium
- unmediated
- Type of Carrier
- volume
- Series
- Cultures of play, 1300-1700Cultures of play, 1300-1700.
- Bibliography
- Includes bibliographical references and index.
- Summary
- This collection of essays examines the vogue for games and game playing as expressed in art, architecture, and literature in sixteenth- and seventeenth-century Europe. Moving beyond previous scholarship on game theory, game monographs, and period and regional studies on games, this volume analyzes a range of artistic and literary works produced in England, Scotland, Italy, France, and Germany, which used the game topos to illuminate special themes. In essays dealing with chess, playing cards, dice, gambling, and board and children's games, scholars show how games not only functioned as recreational pastimes, but were also used for demonstrations of wit and skill, courtship rituals, didactic and moralistic instruction, commercial enterprises, and displays of status. Offering new iconographical and literary interpretations, these studies reveal how game play became a metaphor for broader cultural issues related to gender, age, and class differences, social order, politics and religion, and ethical and sexual behavior.
- Chronological Term
- 1400-1699
- Added Author
- O'Bryan, Robin Leigh, editor.
- Research Call Number
- JFE 20-6171