Research Catalog

The effect of audio and tactile cues on soldier decision making and navigation in complex simulation scenarios

Title
The effect of audio and tactile cues on soldier decision making and navigation in complex simulation scenarios / Douglas S. Savick [and others].
Publication
Aberdeen Proving Ground, MD : Army Research Laboratory, [2008]

Available Online

https://purl.fdlp.gov/GPO/LPS120554

Details

Additional Authors
  • Savick, Douglas S.
  • U.S. Army Research Laboratory
Series Statement
ARL-TR ; 4413
Uniform Title
ARL-TR (Aberdeen Proving Ground, Md.) ; 4413.
Subject
  • Psychology, Military
  • Soldiers > Decision making
  • Robotics > Military applications
  • Computer-aided engineering
Note
  • Title from title screen (viewed March 16, 2010).
  • "April 2008."
Bibliography (note)
  • Includes bibliographical references (pages 18-20).
Type of Report (note)
  • Final;
Call Number
GPO Internet D 101.133:4413
OCLC
556229381
Title
The effect of audio and tactile cues on soldier decision making and navigation in complex simulation scenarios / Douglas S. Savick [and others].
Imprint
Aberdeen Proving Ground, MD : Army Research Laboratory, [2008]
Description
1 online resource (vi, 37 pages) : illustrations (some color).
Type of Content
text
Type of Medium
computer
Type of Carrier
online resource
Series
ARL-TR ; 4413
ARL-TR (Aberdeen Proving Ground, Md.) ; 4413. http://id.loc.gov/authorities/names/no2002086127
Type Of Report
Final; April 2006 to December 2006.
Bibliography
Includes bibliographical references (pages 18-20).
Summary
"Human factors studies of an array of military operation roles have shown significant overloading of the visual channel during the execution of many Soldier tasks, such as navigation and target detection (Mitchell, Samms, Glumm, Krausman, Brelsford, & Garrett, 2004). The objective of this study was to assess the effectiveness of tactile and three-dimensional (3-D) auditory cues to reduce overall workload and response time during high-visual workload target acquisition and robot navigation tasks. Soldiers performed target acquisition and navigation tasks in a computer-based simulation of Army target acquisition and navigation of robotic resources. Within this simulation (Operation Flashpoint), the participant functioned as the vehicle's commander/gunner. At pre-determined intervals, semi-autonomous robots called for help and directions. The call for help occurred three different ways: a) visual indication, b) 3-D audio alert, and c) tactile alert. Results indicate that the mean response time in the tactile condition was significantly lower than in the audio or visual conditions. There was no significant difference between audio and visual conditions. Ratings of the National Aeronautics and Space Administration Task Load Index workload were lowest for tactile and highest for the 3-D audio condition."
Funding
62716AH70.
Connect to:
https://purl.fdlp.gov/GPO/LPS120554
Added Author
Savick, Douglas S.
U.S. Army Research Laboratory.
Gpo Item No.
0324-A-01 (online)
Sudoc No.
D 101.133:4413
Research Call Number
GPO Internet D 101.133:4413
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